|
Post by Jerry Mapes on Jan 25, 2005 8:06:56 GMT -5
I got these programs as soon as the came out years ago. They were the best on the block for the AD&D 1e DM back in the day. Matter of fact I still use them to this day. (yes even on XP) You can edit, add monsters and encounters including treasure types associated with encounters. You can also generate characters based on the PH only or with the PH plus the UA. It also has a treasure generator. Of course it has the obvious dice roller in each program. Both are avaialble for download at Knights-n-Knaves.com in the Gaming Downloads Section. I have talked to a number of my game company contacts and computer game contacts and as far as i can tell these old SSI products are now in the Public Domain, Freeware-Unsupported. If i am wrong i will remove them but for now, they are available. Jerry
|
|
|
Post by foster1941 on Jan 25, 2005 13:18:42 GMT -5
I had DMA1 for my C-64 back in the 80s and I could see the potential but it ran so slow (and required so much disk-swapping) that I almost never used it. Cool that they're now available for download though (I assume not in C-64 format? ).
|
|
|
Post by Jerry Mapes on Jan 25, 2005 15:59:27 GMT -5
They are for MS-DOS but will run on 98/ME and will also run on XP if the install directions are followed correctly.
Jerry
|
|
|
Post by TheDungeonDelver on May 7, 2005 23:03:32 GMT -5
They are for MS-DOS but will run on 98/ME and will also run on XP if the install directions are followed correctly. Jerry I thought I'd mention here, as a long time user of the products, that printing under NT-OS's is problematic. Under Win2k, I found that there was a lag of at least five minutes between sending the item to the printer (network, local, fast printer, slow printer...doesn't matter) and getting hardcopy. Printing doesn't seem to work at all under XP, although it could be a larger lag for which I have no patience! You're better off cutting and pasting (yes, the DOS boxes in NT, 2k and XP all have a cut/paste feature, just right click on the title bar for the DOS window) into Notepad, Wordpad or whatever you're using to edit with. Finally, you can open .CHR files in notepad or whatever as long as you do not edit them there. Even if you change a value that you could've changed in the actual Dungeon Master's Assistant II, when you save the document Dungeon Master's Assistant II will not be able to read it! Lastly, would it help if I uploaded or posted or otherwise made the documentation for Dungeon Master's Assistant I to the general populace? Creating and inserting your own monsters in the catalog can be a real bear, otherwise.
|
|
|
Post by Jerry Mapes on May 9, 2005 2:27:53 GMT -5
The instructions would be a nice addition. Yet another thing i have yet to get around to typing up.
I do a real easy edit and print for the charcter sheets. One can easily open the .chr file in notepad or wordpad or anyother editor and the only mods you need to make is to cut out the trailing ascii after the money info. Simply save it to a txt file and windows can quick print it from there. I also do the same for encounters i set up. Except i usually cut and paste them all together into one file with a bit of space between entries. That way you have room to track combat on the sheet as well.
It owuld be nice if there was a way to get it to print direct from the program, but considering the ease of editiing to get it to a Win Print stage.... i jst havnt worried about it.
And yes being able to customize the encounter tables is really helpful.
|
|