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Post by rogattny on Aug 1, 2005 8:47:23 GMT -5
digging deep to like their purchases. Probably guilty as charged. I know for a fact the last adventure I bought that made me think, "I've GOT to run this" was WG4. R.A.
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Post by foster1941 on Aug 1, 2005 12:14:56 GMT -5
I'm trying awfully hard to like Gygax's Hall of Many Panes, but with only mixed results so far. I've read the introduction and panes 1-10 (not quite a 3rd of the total page-count) and am finding things maddeningly variable. One of the panes is a thoroughly old-school-style dungeon-crawl that feels like it came straight out of the 70s and is totally rip-able (though beware that the map is a mess and you'll probably end up having to redraw it by hand to make it usable), and some of the other panes are clever logic-puzzles, and the whole setup is very cool (reminiscent of both Philip Jose Farmer's "World of Tiers" series and Gygax's own Come Endless Darkness), but there are several panes that I wouldn't even consider actually running as-written, which is a problem because the way the module is set up you have to play through every single pane to complete it. This module is emphatically NOT suitable for casual/one-off play -- Gygax's own group spent a full year of weekly sessions to finish it, and that seems about right -- a few of the panes can potentially be 'completed' in only a few minutes, but some others (especially the 'dungeon-level' pane) could easily fill several sessions, so an average of 1 pane per session is probably about right, and there are 51 panes! -- but some of the more substantial individual panes might be. And of course TLG's editing and production are atrocious, but no worse than you'd expect based on Dark Druids and the C&C stuff.
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Post by francisca on Aug 3, 2005 1:06:06 GMT -5
I played parts of "A Challenge of Arm's" and "The Ritual of the Golden Eyes" at the LGGC. Both of these are from Inner City Games Designs, and have that old-school flavor. Gygax actually had some input on the development, so go figure.
They were written in a generic system, but convert on the fly pretty easilly. I was given a copy of one of them, and bought the other.
Sometime in September/October I'll post a review.
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Post by grodog on Aug 9, 2005 20:40:50 GMT -5
I've been offline moving folks, so I'm only now catching up on K&K posts.... I know that some of you have looked favorably upon our Valus sourcebook before, so I'll hazard my soul and recommend that you check out The Return of Ippizicus Child-Eater, a four-part adventure (3.5e) set in the Valus. IMO it's pretty old-school, though I'll happily hear you if you concur or not. Hrmph. Now I can't find any description info about the Ippy book on our site, so I'll have to dig up a summary that I wrote awhile ago. In short: "The Return of Ippizicus Child-Eater is an adventure set within the Valus, in which the heroes must race the clock to prevent the return of an infamous demon to the world." More to follow.... You can also check out The Eight Kings (Rob Kuntz's Maze of Zayene #4) if you're interested in a 3.5 version vs. the OOP CU edition, of course === edit: I'll also second the recommendation for Necromancer Games' Tomb of Abysthor, as well as their modules Crucible of Freya, Demons & Devils, and Vault of Larin Karr. Rappan Athuk is OK---it's more like Goodman Games' modules to me, in that it's just trying too hard to be old school. VOLK may be hit or miss for you, too, but I heartily recommend the other three (which were all originally 1e adventures in the first place, so not much of a surprise that they'd have that old school feeling).
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