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Post by Jerry Mapes on Jan 12, 2005 15:36:30 GMT -5
Hmmmm.
Based on what the DMG (Pg. 52) has to say about airborne mounts and emcumberance and Men flying (granted picking someone or something up isnt truely a mount but nonetheless it is added encumberance); I would have to go with the character could pick up someone/thing within thier lifting/emcumberance capacity and carry them along. Since per DMG (same page) Fly spell confers a Class B rating for manuverability, when carrying someone/thing, like a flyinig mount, the character would drop one class to a Class C for manuverability. Encumberance factors/checks to be applied as normal depending on the speed of flight as it would relate to walk/run, encumbered or not.
Jerry
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Post by Jerry Mapes on Jan 4, 2005 13:28:17 GMT -5
Inside as far as what is found and how much.
Outside as far as what is made for, traded for, purchased.
Yeah its a broad scope. But it seems far too many times in the games ive played and read about here on the various forums across the www, that its just as likely to find multiple high level magic items in low level dungeons as it is finding a kmart magic shoppe in a village.
I mean sure, there is always that chance that a Staff of the Magi is hidden away in that old secret wizards lab under the abandoned castle. But more often than not "hidden" means laying on a table in the middle of a room on a fancy staff holder, highlighted with accent lights, 3 neon signs flashing "take me", and a HUGE "X" marking the spot that it lays on.
Sure there is a chance that a blacksmith in the village of Hole-in-the-wall, who is the cousin of the brother of the sister-in-law of the former devoted follower of Bob the 15th level Paladin, was entrusted by the family to keep and guard the Holy Avenger since his family had swore service unto death to Bob the now deceased Paladin years and years ago. But why does it seem in every bloody game any LG aligned fighter or low level paladin that happens to be passing thru town means that the blacksmith will pull them aside with a *nudge nudge* *wink wink*... " 'av i gots the sword for you... "
Or the PC Cleric that just happens to come into the same village the next day; there the local chapel that can barely scrape up two coppers to feed the priest and his assitant just happens to have a Staff of striking, 5 different kinds of protection potions, 10 potions of healing and 10 of extra healing, a couple rings of protection, and oh yeah, that +2 Plate maile & +3 mace. Nope its all yours for a bit o cash, no strings/geas/quests attached.
I mean come on.
Is this really how it was all intended? If that be the case then we might as well adopt the dumbarse 3.x rules and just let PCs make thier items on the fly.
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Post by Jerry Mapes on Jan 4, 2005 11:44:17 GMT -5
On another board a conversation has been going on about what it should take to create magic items. The methods, costs, means of the different versions of the game vary greatly. But in 1e there is a good set rules that make it an adventure in itself to do so.
But what it takes to make simple items (by example in the DMG) looks way over the top when you begin to consider if it takes so much for so little what would it take to create something really big.
This is a quote from the other board
In my NOT SO HUMBLE opinion, I think this quote hits on a very important idea in AD&D that has been lost, misconstrued, or simply ignored.
We are familiar with Monty Haul games where there are thousands of +1 swords after 4th level... hell somtimes before 4th level, with the KMART Magic Shoppe approaches, etc. etc.
So what is the Value of magic in AD&D? Are we really still Monty Hauling when we think we are moderating the magic level to a nice flow?
I dont care for low or no magic games so dont get me wrong. But this got me thinking seriously about the amount of magic in games and how often and how it is gained.
I may be off base here, but it always seemed to me from the reading of my first OD&D boxset thru AD&D that magic items were rare and precious finds/creations. The more powerful the item the rarer and more precious. That there shouldnt be a hundred Staves of the Magi out there, or a score of Staves of Power, etc. A +1 sword might be uncommon and there might be a thousand of them out there, but a Flamtongue or Frostbrand would truely be rare and less than 25 or 30 avaialble across the whole Flaness. A Holy Sword is as coveted as the Holy Grail yet we see nearly every Paladin with one by 5th level. This is crazy! A single relegion might have made a handful at one time or another but surely not all survived. So really how many could there be availble? 10? 15? 25?
I dont naysay finding items in lost dungeons. But how much magic of any kind should really be made available in an adventure/campaign.
In my campaigns only the most basic of scrolls, potions, rings, swords, and misc magic can be found while the PCs are less than 4th level. By 3rd level they will be LUCKY to find a +2 weapon or Wand of magic Missiles.
Is this too stingy? Where is the real balance of magic in a game? It jsut seems to me that in too many games magic is made available far too easy, and as for AD&D... as the versions progressed the more the Wal-Mart mentality came to the forefront and has rebounded back into AD&D 1e.
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Post by Jerry Mapes on Dec 26, 2004 20:43:15 GMT -5
Heh... I wonder if some may not cause toxic smoke? Hmmmm. The fact of the matter is that, if one would notice, I included only the core books in the OD&D & AD&D sections; just as i included only the first issues of Dungeon and Dragon. Since I didnt have jpgs of the first OD&D and AD&D JG products, you get what you see. I presume there is an unspoken question, or more to the point... a comment in the original post. To that I simply reply, refer to the "fact of the matter" above. Those that were mentioned including all the others are loved, hated, ignored, or somewhere in between amongst the broad scope of AD&D GMs and Players. If someone is really curious to which books i go by in an AD&D campaign, a quick look at the gaming section on my website will provide a concise answer (as well as my feelings on a few other controversial topics). I can guarantee you, though, that what I prefer will most likely be different than 7 or 8 out of 10 other random GMs or Players. Its the nature of the beast. But I will say that out of all the books put out for AD&D 1e, the Manual of the Planes, Greyhawk Adventures, and Oriental Adventures books are the ones I have never used. Jerry
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Post by Jerry Mapes on Dec 26, 2004 19:11:59 GMT -5
nor a half dozen-plus other books...
heh...
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Post by Jerry Mapes on Dec 21, 2004 4:24:38 GMT -5
A few years ago i scanned these "Holy Goldenrod" Sheets in and did the best i could to get nice copies. I had my originals posted for a long time on a website, but the quality was lacking. Recently Dzubak of Dragonsfoot made a real nice clean set of these. I have made them available on the main websties download area. So if you have your Goldenrod paper ready to go, the downloads are waiting. Click Here -> Jerry's PlaceP.S. There is also a nifty little "DOS" based DND Room generator called "DNDROOMS" based straight from the DMG Appendix. It will run under XP, but you must modify the link/pif and make sure a couple files are where the pif can find them. All explained in the Doc's. P.P.S. Try the link to Alans Dungeon Master Tools, while you are there. He has some other interesing little programs that are Win based that work are based off of Official Tables from the AD&D books. Jerry
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Post by Jerry Mapes on Apr 19, 2006 14:26:16 GMT -5
The current probelms have been fixed. We are now back up.
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Post by Jerry Mapes on Apr 19, 2006 13:41:27 GMT -5
K&K will be on and off this afternoon while the host fixes a couple bugs in Cpanel.
NOTHING IS LOST, EVERYTHING IS FINE.
its just poor timing yet again but this shouldnt take more than a few hours.
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Post by Jerry Mapes on Apr 28, 2006 1:12:56 GMT -5
Seems there are still some tickytacky bugs. I have notified tech.
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Post by Jerry Mapes on Apr 26, 2006 22:47:48 GMT -5
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Post by Jerry Mapes on Apr 26, 2006 22:38:35 GMT -5
The site is experiencing some ouatages today. I am looking into it.
Will post here if I learn more. Hopefully this is just a few server side gremlins that will clear up soon.
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Post by Jerry Mapes on Apr 18, 2006 20:38:42 GMT -5
actually its mySQLadmin control panel and cpanel stuff. What I am trying to do is get the old database into a new database. The problem I am having is that the old database mainusername/password is corrupted this is why it wont talk correctly with the phpbb scripts. what i have done is set up a new restore forum that the uersname/password is not corrupted and will communicate witht he phpbb scripts. I was able to pull a .sql backup of the old database and am now trying to coax it into the new database. so far i havent had much luck since i cant do it thru sqladmin and since i dont have a "phpbb" database backup I cant just do it thru the phpbb admin cpanel.
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Post by Jerry Mapes on Apr 18, 2006 15:01:37 GMT -5
EVERYTHING Is there. I jsut really really need some on to help me coax this stuff over to a new database/forum area so we can access easier.
anyone?
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Post by Jerry Mapes on Apr 18, 2006 14:23:08 GMT -5
I have gained access to the database. Thus far we still cant get the database and forum software to talk to each other.
we are very close
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Post by Jerry Mapes on Apr 17, 2006 18:51:21 GMT -5
unfortunately the problem is that i dont have a csv of the current data, the most recent is Dec 9th and it too is corrupted but some things are recoverable as you say. Since the current data is on the data drive at the server with the username/password part being corrupted we cant access the data at all even the raw.
Ive got one trick left up my sleeve and that is in motion. But I am making no guarantees.
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