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Post by AxeMental on Mar 6, 2005 23:24:37 GMT -5
I think I asked this question once before at some other site but can't remember what the answer was, so...
Where in the DMG does it describe how oil can be used as a weapon (damage, number/area effect and to hit)? I thought there was a description of making an oil bomb (sticking a rag in the mouth of the flask) as well as a splash attack. Of course I don't ever remember reading this, so it might be another hold over house rule.
We play: if a flask with rag wick is thrown it splashes and a regular to hit is roled. If hit a single opponent suffers 1d6 and an additional 1-6 the following round unless extinguished. If two are aimed at and hit this number is split between those hit. Is this correct, if not what is the official rule on oil flask damage?
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Post by foster1941 on Mar 7, 2005 2:01:26 GMT -5
DMG pp. 64-65: Grenade-Like Missiles
A direct hit by an oil bomb causes 2-12 damage the first round and 1-6 damage the second round. Note that the flask itself must fail a saving throw against Crushing Blow (17 or less on d20) to shatter. Only one person/creature can be hit directly, but everyone within 3' of the impact point must save vs. poison or take a splash hit (1-3 hp damage).
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Post by AxeMental on Mar 7, 2005 14:47:47 GMT -5
Thanks TFoster. Do you have any idea what the general chances are for a flask of oil carried to break in combat is (being carried in a back pack say, rapped in a blanket or a sack of straw). Just trying to get an approx. idea.
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Post by foster1941 on Mar 7, 2005 15:02:19 GMT -5
You'd use the Item Saving Throw table; ceramic for the flask vs. whatever form of attack (normal blow for most attacks, crushing blow for falls, etc.). How often such saves need to be made (and to what extent warpping the flasks in blankets or straw might help protect them) would be entirely up to the DM's judgment/discretion.
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