Post by Gandalf Istari on Aug 27, 2005 5:52:19 GMT -5
Working on my second reread of the AD&D books, and I found this little snipet in the DMG this morning in the aerial combat section:
First, this is a really powerful rule when using flying creatures against earthbound opponents! I honestly don't remember using this rule back in the day, but it would really spruce up encounters in which flying creatures are used against a group, even low level creatures. Suddenly a bunch of harpies (3 hit dice)become a powerful foe even against a higher level group.
I'm curious about a few things though. Are the armor classes of flying creatures against ground opponents modified in any way? Shouldn't a flying creature who is diving down and then back up and away from the fight have an AC modifier, given that they would seem to be much harder to hit than an opponent on the ground? I don't see anything mentioned about this in the aerial combat section, nor in any of the monster manuals. Does the AC of flying creatures already reflect their ability to swoop in and out of combat with earthbound creatures, or should flying attackers against earthbound opponents receive an improved AC score while so engaged?
Obviously, if a flying creature is high enough, melee and even missile fire against them is impossible (even magic may be ineffective if they are out of range of any spells that could be cast at or upon them), so in that respect a flying creature does have a great advantage against earthbound creatures. However, I'm thinking about creatures that swoop down just over the tops of the character's heads so that the characters have to reach up to attempt any hits upon the diving attacker. Wouldn't this be a difficult way for the earthbound combatants to fight, with their arms lifted up in the air trying to whack at creatures that are swooping past quickly? I'd think it would not only be more difficult to fight against such creatures, but indeed would be quite tiring. Since there are no fatigue rules in AD&D beyond hit points, perhaps a penalty "to hit" against such flying attackers would be appropriate?
Further, I'm curious about what effect, if any, the charging rules would have upon diving attackers against opponents on the ground. Should the diving attacker get a bonus to hit as though they were charging? Its a pretty similar attack IMO. As well, what if an earthbound opponent had a weapon set against such a diving attack, say a long pike or whatnot? Would the rules for weapons set against a charge be applicable against diving opponents? I'm leaning toward saying that both the charging rules and the set weapons rules would be applicable to diving attackers and earthbound defenders, but thought it'd be good to get some input from others who may be more familiar with the aerial combat rules before making a final decision.
When diving, all creatures' physical attacks will do double damage to all targets which are not themselves diving. This includes diving attacks at earthbound creatures which come from a height of 30 feet or more. (DMG pg 50)
First, this is a really powerful rule when using flying creatures against earthbound opponents! I honestly don't remember using this rule back in the day, but it would really spruce up encounters in which flying creatures are used against a group, even low level creatures. Suddenly a bunch of harpies (3 hit dice)become a powerful foe even against a higher level group.
I'm curious about a few things though. Are the armor classes of flying creatures against ground opponents modified in any way? Shouldn't a flying creature who is diving down and then back up and away from the fight have an AC modifier, given that they would seem to be much harder to hit than an opponent on the ground? I don't see anything mentioned about this in the aerial combat section, nor in any of the monster manuals. Does the AC of flying creatures already reflect their ability to swoop in and out of combat with earthbound creatures, or should flying attackers against earthbound opponents receive an improved AC score while so engaged?
Obviously, if a flying creature is high enough, melee and even missile fire against them is impossible (even magic may be ineffective if they are out of range of any spells that could be cast at or upon them), so in that respect a flying creature does have a great advantage against earthbound creatures. However, I'm thinking about creatures that swoop down just over the tops of the character's heads so that the characters have to reach up to attempt any hits upon the diving attacker. Wouldn't this be a difficult way for the earthbound combatants to fight, with their arms lifted up in the air trying to whack at creatures that are swooping past quickly? I'd think it would not only be more difficult to fight against such creatures, but indeed would be quite tiring. Since there are no fatigue rules in AD&D beyond hit points, perhaps a penalty "to hit" against such flying attackers would be appropriate?
Further, I'm curious about what effect, if any, the charging rules would have upon diving attackers against opponents on the ground. Should the diving attacker get a bonus to hit as though they were charging? Its a pretty similar attack IMO. As well, what if an earthbound opponent had a weapon set against such a diving attack, say a long pike or whatnot? Would the rules for weapons set against a charge be applicable against diving opponents? I'm leaning toward saying that both the charging rules and the set weapons rules would be applicable to diving attackers and earthbound defenders, but thought it'd be good to get some input from others who may be more familiar with the aerial combat rules before making a final decision.