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Post by Gandalf Istari on Aug 31, 2005 8:41:29 GMT -5
Rereading the Aerial Combat section of the DMG (pages 50-53) was really refreshing, as I didn't pay alot of attention to this section back in the day. One thing that I think stands out is how learning to fly on mounts and conduct combat in the air is handled.
Essentially, any character can train a mount and learn to handle them in combat simply by spending in-game time, money, and resources (the same goes for airborne archers). No Non-Weapon Proficiency slots to fill, no Skill Ranks to allocate, etc. Your character simply spends campaign time and money, and he can learn the "skill." How great is that?
I think I'm going to apply this paradigm from now on whenever a character wants to learn something like this. Its simple, with little to no added baggage or rules required.
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Post by Ermanaric on Sept 4, 2005 1:07:23 GMT -5
This is odd, in UA the cavalier class gains the ability to ride different mounts as they go up in level. How does this work with the other rule in the DMG?
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Post by Gandalf Istari on Sept 4, 2005 9:57:07 GMT -5
This is odd, in UA the cavalier class gains the ability to ride different mounts as they go up in level. How does this work with the other rule in the DMG? I don't use the Cavalier, so this issue wouldn't come up for me. Probably just more evidence that UA was a bit too rushed to print. Also, it might illustrate where UA started heading towards a "skills" system.
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