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Post by foster1941 on Feb 9, 2005 16:38:15 GMT -5
I just posted this over on the Classic D&D forum at DF where I suspect it will look like so much Greek to the 'kiddie D&D' fans, so I figured I might as well cross-post it here where people are more likely to understand what I'm talking about (originally posted in answer to a poll-question about whether people use variable weapon damage, 1d6 for everything, or something else):
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Post by northrundicandus on Feb 9, 2005 20:23:32 GMT -5
Without mathematically analyzing the issue, my first instinct is that the bonuses of the Weapons vs. AC chart doesn't offset the use of a shield or the potential for mutiple attacks - especially if you use Suppl. 1's stength adjustments for damage.
I may sit down with Excel and try to figure out some actual damage numbers and probabilities.
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Post by northrundicandus on Feb 9, 2005 21:16:12 GMT -5
Without mathematically analyzing the issue, my first instinct is that the bonuses of the Weapons vs. AC chart doesn't offset the use of a shield or the potential for mutiple attacks - especially if you use Suppl. 1's stength adjustments for damage. I may sit down with Excel and try to figure out some actual damage numbers and probabilities. Well I'm going to have a hard time figuring out the multiple attack part, as I don't own a copy of Chainmail.
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Post by foster1941 on Feb 10, 2005 3:30:25 GMT -5
Well I'm going to have a hard time figuring out the multiple attack part, as I don't own a copy of Chainmail. Chainmail p. 26: Chainmail p. 41 Figures with a weapon 2 classes higher strike first in the first round of combat but strike last in the second and subsequent rounds. There's also a set of (pretty complicated) parrying rules that rely on weapon class: Chainmail pp. 25-26 If you can manage to reflect all of that in an excel chart I'll be impressed.
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Bregh
Junior Member
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Post by Bregh on Mar 7, 2005 21:22:58 GMT -5
I just posted this over on the Classic D&D forum at DF where I suspect it will look like so much Greek to the 'kiddie D&D' fans, so I figured I might as well cross-post it here where people are more likely to understand what I'm talking about (originally posted in answer to a poll-question about whether people use variable weapon damage, 1d6 for everything, or something else): Dunno if I'm one of the 'kiddie D&D' fans, but I'll give it my $.02. I was using the Weapon v. AC chart for awhile in OD&D, as I use it regularly in OAD&D to offset the universal plurality of long sword specialists and the like. I was pleased with it in OD&D, until I extrapolated a rule from Holmes' Basic wherein heavier weapons struck only every other round. I compensated for the delay by allowing the heavier weapons to do an additional die of damage, so that damage delt over the course of melee would be consistent between the weapons (subject to the frequency of actually making the "to hit" roll, naturally), but that Players could have their characters wielding the weapons they saw as apropos in their mind's eye, without resorting to min-maxing their choices, and still having those choices make an impact on play. Having done that, the Weapon v. AC Type chart seemed superfluous and redudant as a method of differentiating equipment choices and still maintaing play balance. If I hadn't have done it, however, I would continue to employ the WvACT chart, and in that regard find your methods here spot on.
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Post by foster1941 on Mar 7, 2005 21:42:40 GMT -5
The 'kiddie D&D' crack was a playful jab at the fans of the Moldvay and Mentzer edits (which although their fans tend to gloss over it, were clearly crafted and marketed as a way to make the game more accessible to the under-12 set -- make the language and rules easier, make the artwork flashier, remove the 'adult content,' sell it in toy-stores, etc.). You of course are playing REAL D&D.
The idea of giving heavy weapons 1 attack every other round but letting successful hits do double damage is interesting, and if I hadn't gone wholly revisionist and decided to go with the Chainmail charts using 2d6 instead of 1d20 (see my other post about that on this board) I might have given that a chance. Heck, if this Chainmail thing turns out not to work in practice as well as it does in theory, I might still...
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Bregh
Junior Member
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Post by Bregh on Mar 7, 2005 22:29:38 GMT -5
My bad, TFoster, there was supposed to be a winkie after my reference to your "kiddie D&D" jab, to show I saw the humour. That'll teach me to double check my posts.
I'll have to do some checking for your posts wrt using the 2d6 from Chainmail as opposed to the d20 that is otherwise so standard. It sounds interesting, and I almost always enjoy reading your take on things gaming.
It will be very interesting to see how your experimentations with D&D using Chainmail's methods overall will go, given that although the system was designed with Chainmail in mind, the game's creators generally did not use its procedures themselves. I wonder how many, at the time, did.
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Post by Thoth Amon on Aug 8, 2005 10:50:02 GMT -5
The 'kiddie D&D' crack was a playful jab at the fans of the Moldvay and Mentzer edits Yep. That's me! ;D
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