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May 3, 2005 9:30:51 GMT -5
Post by TheDungeonDelver on May 3, 2005 9:30:51 GMT -5
Nice board you guys got here. Thanks for the linkage.
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May 3, 2005 17:17:48 GMT -5
Post by BonesMcCoy on May 3, 2005 17:17:48 GMT -5
Hey Delver, welcome to the Alehouse!
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May 3, 2005 18:38:10 GMT -5
Post by TheDungeonDelver on May 3, 2005 18:38:10 GMT -5
Hey Delver, welcome to the Alehouse! Thanks, Bones.
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May 3, 2005 21:54:21 GMT -5
Post by BonesMcCoy on May 3, 2005 21:54:21 GMT -5
No problem dude. Can you tell us what prompted you to finally pay us a visit?
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May 3, 2005 22:52:07 GMT -5
Post by TheDungeonDelver on May 3, 2005 22:52:07 GMT -5
No problem dude. Can you tell us what prompted you to finally pay us a visit? Well I'm always on the look out for places to hang out on the 'net and talk about AD&D. I can't for the life of me recall how I found this place the first time but I hadn't registered (so I couldn't read the messages) but I still had the page bookmarked. So today with some time on my hands I said "What the hey," and registered. So here I am (ROOOOOOCK YOU LIKE A HURRICAYNEEEEEEEEEEEEEEE). Ahem, sorry for that Scorpions flashback there. Anyway.
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May 3, 2005 22:58:35 GMT -5
Post by BonesMcCoy on May 3, 2005 22:58:35 GMT -5
So what's your preferred poison? 1e AD&D I assume. Play any OD&D? How'd you feel about Basic? Moldvay/Cook, Holmes or Mentzer? Ever play 2e? And I know you never tried 3e, right?
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May 3, 2005 23:48:38 GMT -5
Post by TheDungeonDelver on May 3, 2005 23:48:38 GMT -5
So what's your preferred poison? 1e AD&D I assume. Play any OD&D? How'd you feel about Basic? Moldvay/Cook, Holmes or Mentzer? Ever play 2e? And I know you never tried 3e, right? 1e AD&D is my game of choice. Far and away the best RPG ever, but I don't have to tell anyone here that. I tend to follow Gary's lead in terms of some of the rules; psionics, for example, as well as the whole "armor versus weapon type" chart. The first "complete set" of rules I ever owned were the Tom Moldvay edited Basic D&D/Expert D&D sets. I think I may have played them once or twice though before sticking with the little bit of AD&D I had at the time - which is a pity because the Moldvay/Cook rules are really elegant in a way. For a while I had a Metzner BD&D red book; this was shortly before I quit playing any D&D for a long, long while. I honestly didn't note too many differences. I also have a .PDF of them and his revision of Expert D&D, so I may have a glance at them one day while I've got my Moldvay/Cook books on hand to see what the major differences (if any) are. The "Companion" and "Immortal" stuff don't interest me one iota. And I say that with all due respect to Mr. Metzner. They're just not my cuppa. I own the Holmes' Basic rulebook. Never played it; no real desire to. It feels incomplete to me. As to "O"D&D, frankly I'd love to play some time. I'm not sure how far "down" I'd be willing to go, though. It'd depend on the DM and so forth; I think I'd prefer a game where at least Supplement I and Supplement II were in effect in terms of character creation and so forth. Unfortunately, rather like AD&D if I want OD&D I'd have to run it myself (thank goodness I have the books to do so, though). 3e...ugh. Believe it or not I have been through a few iterations of it. Why, you ask? Simply this: the guys I used to game with and I were (or are, depending) friends. Gaming was a social event, and as they kept saying on and again "We're getting together to hang out - the game doesn't matter, it's the gathering!" Of course once I pushed on the issue of "If it doesn't matter, why don't we play AD&D"...but I think that's a story better left untold. Anyway, the other major reason I played off and on for a while was that I really wanted to know - I hadn't played and for me to make a judgement about the game sight unseen would've been wrong. So I tried it. And I hated it. Also played d20 Wheel of Time which is d20 D&D with a different magic system and no clerics. I played that because my wife enjoys RJ's fiction and enjoyed the game muchly. I already didn't like 3e and didn't care for Robert Jordan so I was in a bad place but the DM wanted to use my massive Dwarven Forge collection so what can I say? I was there for a while...then our daughter was born and much of our RPing stopped. 2nd...a few times. Probably going to play it again at an upcoming convention just to see if the DM is going to live up to his "running it old-school style" promise. We'll see. My overall feelings on 2e? Bland, bland bland. DUUULLLLLSVILLE. These days when I'm not being a forum maven I'm working on my modules that I publish over at the 'Dungeon. I'd love to hear some feedback on those things one day... Anyway, I bet that was more than you wanted to know!
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May 3, 2005 23:56:20 GMT -5
Post by BonesMcCoy on May 3, 2005 23:56:20 GMT -5
Too much information? Not at all! You need to link to your site in your sig or profile. Can you tell us more about your modules? How many have you done, where are they set, give us a brief summary? Thanks for letting me be nosy. I always enjoy hearing other people's business!
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May 4, 2005 8:27:44 GMT -5
Post by TheDungeonDelver on May 4, 2005 8:27:44 GMT -5
Too much information? Not at all! You need to link to your site in your sig or profile. Can you tell us more about your modules? How many have you done, where are they set, give us a brief summary? Thanks for letting me be nosy. I always enjoy hearing other people's business! So far I've written five modules: DD1 Swords against Thievery DD2 Steal the Night Away WGH2 Temple of the Sun WGH3 Into the Howling Hills WGH4 Tombs of the Howling Hills WGH5 Lords of the Howling Hills is currently in progress. Obviously the last three are a consecutive series, with the latter two actually being two parts of the same dungeon area, separated by a large outdoor chasm, rather like the end of G3 into D1 across the lava flow. The "WGH" series is set in the World of Grey hawk. The DD series is simply coded so for "Delver's Dungeon" and have no specific campaign world (although nominally I place them in Greyhawk). WGH2 Temple of the Sun has the party going deep in to the Sea of Dust to retrieve an artifact from The Forgotten City there. WGH3 Into the Howling Hills deals with the party being under hire by the Wolf Nomad Lords to harry Iuz's forces behind the lines to try and relieve some of the pressure to allow the WNL's armies to gain an advantage in their ongoing war with Iuz. The main adventure takes place in a series of caverns and a dungeon beneath a bugbear stockade. WGH4 Tombs of the Howling Hills is the next module and the party goes deeper into the dry, barren hills and discovers a tomb that was once where the Wolf Nomads buried their honored dead. Of course since Iuz gained control of the hills, the tomb has become corrupted. WGH5 Lords of the Howling Hills is the last module in this series and the party must cross a canyon on a narrow stone bridge and infiltrate the last stronghold of Iuz's forces in the Howling Hills... You'll note there's no "WGH1" - there's a long and convoluted story behind that, but suffice to say that one will be written someday and it will be a mega-dungeon (but not a funhouse dungeon...I hate those). Someday a "DD3" might be written, I'm still toying with that idea. DD1 is an introductory 1-player + DM module where the player must go track down a thief who has stolen a magic item from a local guild of magic users. DD2 is another introductory module that has a character trying to join a thieves' Guild and must do so by sneaking in to the local mayor's home and getting out with a valuable item (believe it or not the two are not thematically linked - the thief you track down in DD1 is NOT the theif from DD2). The last three mods I'll probably ever do are the "P" series, set in the Theocracy of the Pale. Then I'm probably done for a long, long time.
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May 4, 2005 11:57:54 GMT -5
Post by foster1941 on May 4, 2005 11:57:54 GMT -5
As to "O"D&D, frankly I'd love to play some time. I'm not sure how far "down" I'd be willing to go, though. It'd depend on the DM and so forth; I think I'd prefer a game where at least Supplement I and Supplement II were in effect in terms of character creation and so forth. Unfortunately, rather like AD&D if I want OD&D I'd have to run it myself (thank goodness I have the books to do so, though). Hiya DD. Glad you made it over and hope you like what you see enough to stick around and post a little. I've enjoyed reading your "ousider's perspective" reviews of the OD&D books on DF, and if you haven't done so yet I'd encourage you to look over our OD&D section here to see the kinds of stuff we're talking about which might make you appreciate it a bit more "on its own terms" rather than solely in comparison to AD&D. For the longest time -- from when I first got the books c. 1987-88 until about a year ago -- I looked at OD&D the same way you seem to be doing now -- as interesting chapters in the history and development of what eventually became AD&D -- and it wasn't until very recently that I began to realize that OD&D has a distinct feel all its own -- a distinctly more "gamist" vibe than AD&D, where the focus is almost entirely on the actual act of play (i.e. the PCs down in the trenches) and the larger-scale 'worldbuilding' element that tends to share the limelight in AD&D is downplayed (if not absent entirely). In OD&D for instance you wouldn't think twice of a referee conducting wilderness adventures on the board from Outdoor Survival (and the rules even recommend it), whereas no self-respecting AD&D DM would even consider doing such a thing. Of course you very well may still prefer the feel of AD&D -- its increased complexity and (ostensibly) sophistication, its greater degree of consistency and coherence -- but you'll find your horizons broadened if you don't look at OD&D as just "a less-developed version of AD&D" and instead look at it as the more casual 'beer & pretzels' 'shut up & play' version. AD&D is about building a universe (which just so happens to contain lots of puzzles, stuff to kill, and treasures to plunder), whereas OD&D cuts out the middle man and gets right down to the puzzle-solving, monster-killing, and treasure-gathering.
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May 4, 2005 18:31:20 GMT -5
Post by TheDungeonDelver on May 4, 2005 18:31:20 GMT -5
Well, Foster, I certainly appreciate OD&D for all its' OD&D-y goodness, don't misunderstand me. Ultimately as with all games it's finding a group to play with, though. OD&D has, to me, a "seat of the pants" feel that no other game captures (although Tunnels & Trolls comes close, but ultimately gets bogged down in rules that seem to be included strictly as a "let's have a pissing match with D&D" measure). That said if someone were to run an OD&D game I'd certainly check it out. Dave Arneson is a local 'round these parts and occasionally puts a sign-up sheet in the FLGS, so one day, who knows...?
Although having met the man...anyway, that's a story better left for another time.
Ultimately, for the day, AD&D does what I want it to. But I'm never adverse to side trips for an occasion or two.
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May 4, 2005 18:54:07 GMT -5
Post by BonesMcCoy on May 4, 2005 18:54:07 GMT -5
Although having met the man...anyway, that's a story better left for another time. Oh no you don't! You can't drop a nice juicy tidbit like that and just breeze on by like it don't mean nothin'. Come on man, let's have the full story. I want the truth, d@mn it!
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May 4, 2005 20:23:16 GMT -5
Post by TheDungeonDelver on May 4, 2005 20:23:16 GMT -5
Oh no you don't! You can't drop a nice juicy tidbit like that and just breeze on by like it don't mean nothin'. Come on man, let's have the full story. I want the truth, d@mn it! Let's just say that Mr. Arneson was mildly unimpressed that I was running an AD&D game at a convention and calling it "Original 1st Edition" in my game description, and that I was mildly unimpressed with his attitude about it.
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May 7, 2005 2:16:43 GMT -5
Post by AxeMental on May 7, 2005 2:16:43 GMT -5
DD do you live in Florida?
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May 7, 2005 14:35:24 GMT -5
Post by TheDungeonDelver on May 7, 2005 14:35:24 GMT -5
DD do you live in Florida? Yes.
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